Posts tagged ‘minecraft’

Ludums: Irem on Nes, Alien: Isolation, make your own adventure aka Minecraft

My new job involves long sit downs in a glass cubicle filled with constant fiddling with variables and often 16 minute returns from a Swedish server built in a summer by a former golf pro. Let that context inform these reviews.


Metal Storm is probably the best NES game I never played. The music is awesome. I mean really I hear the tunes in my head at work sometimes. It is at heart an R-Type game, but where r-type felt like a draft in memorization as difficultly Metal Storm is more of a full fledged novel. It requires consistent play with its central mechanic: the ability to reverse gravity at will. Its the way the game manages to introduce puzzles with out every signaling you are in a puzzle that makes it unique. I am not sure where, maybe level 3? In which you have to trick some magnets to fire, nearly crushing you, jump onto their platform, and then reverse gravity to get around a block. This section isn’t overtly difficult, but it does require skills. Later level require you to think about power ups switching from shields to blasters to take out different objectives. Its not as Mechanically complex as I would like it to be, but when you attenuate to its antiquated nature it becomes a gem you hum as you reconsider and plot out your next move.


The hardest part of Alien: Isolation is the beginning. That first stealth puzzle is really the most difficult thing in the game so far. After you’ve managed to take down 3-4 humans the Alien is easy peasy. Why? Because the Alien means death. It is that simple. What to reset a puzzle? Run away from the Alien. Alien: Isolation makes a good case for presence and graphics in video games. It is essentially a love letter to H.R. Geiger and in that it’s a game whose skin is more compelling than often the storyline is. In fact Isolation’s story is sadly rather weak. Its gameplay however is compulsive. I knew I needed it the second I saw the hack tool that said tool exists fully realized inside a set of stealth rules that create serious tension is even better. Alien: Isolation is a film that was chewed and cured into gameplay. However its designer had the lateral thinking skills available to iterate on the known gameplay elements enough to make it work. The result is engrossing exploration situations that are tense, but rarely frightening. The world design brims with detail, but it’s really the story Geiger is telling that makes it important, from the communal shower stalls to the lightbox hallways, the lived in way the station resembles an oil rig or the abundance of hiding spots the belie another meta-game: which spot is truly strategy and which is merely aesthetics? Film is a great medium to play in.

Minecraft is not a game I have ever binged in before, but last week with the server down I redownloaded this hot MS property

/home/wpcom/public_html/wp-content/blogs.dir/e2a/7654/files/2014/12/img_3248.png and got to work on my first house which in turn became a 3 hour construction binge including torches, numerous pick axes, cobblestone fences, creepers, and a garden on top of a house. I wanted to change nature to make my house more realizable. It was strangely satisfying to finally have a minecraft property something like what I had seen in youtube videos and then a day later I was bored, so I crafted numerous swords and set out on a journey at midnight fighting Zombies and eating pork chops, minecraft is a game that understands play. It understands that you shouldn’t take it seriously rather that frivolity becomes seriousness the more you play. It is a game that is entertaining as long as you are entertaining. Its the perfect sandbox for tots. Good work Notch 🙂

December 29, 2014 at 1:39 pm Leave a comment

Minecrafter as a reader

First we have the novel, the reader reads the novel. Reading produces a cery subjective and personal vision our minds concot the image from wizards… i mean word… wizards. What literature produces is a kinda shared consenual hallucination, but one with a method of transferrence that leaves the image blurred if we in fact get an image at all.
Now we have a second reader, only this reader reads in arcs and cosines in computer languages, but it is the text that is hidden this time and the reader’s skull is open we get their vision and the subjectivity of sight is only meduim in between.  Is minecraft literature in reverse?

March 14, 2011 at 10:46 am Leave a comment


The game begins procedullary, minecraft algorithimically creates a world for you. One that’s topography reminds of adventure games, but aesthetically draws from the graphics of pc gaming origins. Minecraft is cutely and a tad nostallgically stylized. The game contains a binary night/day, these two states modulate the game, day allows you to mine the surface night forces you to mine inside. I found myself creating shelters which ended up being mine shacks, each house a stairway to the 19 or so levels below. When you reach the end, you hit bedrock, i managed this with cobblestone pick axes. You can’t break bedrock.

Video games potentially have narrative by the throat. They place story over an abyss of interactions, as games like heavy rain prove, we still like stories quite a bit. Minecraft’s narrative is never acknowledged textually, no one actually tells you to find shelter, no chorus like muse directs you to the next point, rather the possibilities of play drive the game forward. Even the levels differ per user, the game fills out the nonlinear possibilities of gaming by using an initial binary to drive yiu forward and a child like joy of creation to keep you around.

Minecraft has become popular because of its creations, that the game provides a perfect yiutube portrait, but after the first day the game itself offers few surprises. The day/night binary becomes teduim after you manage to create a house, the exploration becomes repetitive although i remember making it to an island where the mountains hung in air and building a little chateau on a cliff overlooking a lake. The game is procedullary brilliant, keep mining and you’ll run into a hidden cave, a lava pit, and then the inevitable bedrock. Get on a boat and you’ll sail through the oceans only to find continents, it’s the exploration i enjoyed the most, i just wish i could craft a new spawn point, restarting in my sandcastle gets old.
Minecraft is second life, but with out a monetary system and parred down to the joy of bricks. I find myself trying to find new things to do in it, tonight i might try to sail around the entire world.

Note minecraft is in beta and might contain quests amongst other additions in the future.

March 7, 2011 at 5:02 am 1 comment


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