Posts tagged ‘game’

Proteus


Quickly, what Proteus reveals is that the typical application of anxiety = game play is false. This is ambiance as game play, a way out of the consistent need to drop us into combat. Proteus isn’t just anti-combat, it opens up games to the idea of exploration as a goal. Gears of Wars or Pac-man are all based off the idea of challenge, Proteus is not so much a challenge, it invites you to relax. The game is pretty, but the thing is there’s a logic there, the game makes sense, and mystery is consistent. Proteus is a game of exploration, but it blew my mind wide open to the idea of games that evade the usual stress tests of gaming. This isn’t a hard game, its simply enjoyable, but there’s a lot there and so many mechanics evolving in the game that add wonder or narrative to the world. It gave me A LOT of ideas so to what to do in games, and it made me aware of how tired I am of the consistent stress test of gaming. Proteus strives to make every choice in exploration more enjoyable, to lay out a new mechanic that makes the games that much deeper and mysterious. It’s a case of narrative that in turn lets you contribute to the soundtrack that in turn alters gameplay. I haven’t nailed it, but the game is like ambient music, not so much about tempo or anger or aggression but unfolding, Proteus reveals the rock roots of the modern game, it makes so much of what passes as game play seem jammed into a punk 2 chord riff, in other words it’s kinda like Yanni in the middle of a hair rock convention and you can be sure most game designers don’t think of themselves as Van Halen. It invites games to let down their hair and find something else to do aside from killing. It’s a masterpiece, and in a canon of game design it’s a narrative well worth enshrining.
Visit Proteus

March 25, 2012 at 2:49 pm Leave a comment

Minecraft

The game begins procedullary, minecraft algorithimically creates a world for you. One that’s topography reminds of adventure games, but aesthetically draws from the graphics of pc gaming origins. Minecraft is cutely and a tad nostallgically stylized. The game contains a binary night/day, these two states modulate the game, day allows you to mine the surface night forces you to mine inside. I found myself creating shelters which ended up being mine shacks, each house a stairway to the 19 or so levels below. When you reach the end, you hit bedrock, i managed this with cobblestone pick axes. You can’t break bedrock.

Video games potentially have narrative by the throat. They place story over an abyss of interactions, as games like heavy rain prove, we still like stories quite a bit. Minecraft’s narrative is never acknowledged textually, no one actually tells you to find shelter, no chorus like muse directs you to the next point, rather the possibilities of play drive the game forward. Even the levels differ per user, the game fills out the nonlinear possibilities of gaming by using an initial binary to drive yiu forward and a child like joy of creation to keep you around.

Minecraft has become popular because of its creations, that the game provides a perfect yiutube portrait, but after the first day the game itself offers few surprises. The day/night binary becomes teduim after you manage to create a house, the exploration becomes repetitive although i remember making it to an island where the mountains hung in air and building a little chateau on a cliff overlooking a lake. The game is procedullary brilliant, keep mining and you’ll run into a hidden cave, a lava pit, and then the inevitable bedrock. Get on a boat and you’ll sail through the oceans only to find continents, it’s the exploration i enjoyed the most, i just wish i could craft a new spawn point, restarting in my sandcastle gets old.
Minecraft is second life, but with out a monetary system and parred down to the joy of bricks. I find myself trying to find new things to do in it, tonight i might try to sail around the entire world.

Note minecraft is in beta and might contain quests amongst other additions in the future.

March 7, 2011 at 5:02 am 1 comment


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