Design Journals: Soul Sacrifice (omg this is awesome), BL2 redux, & Atelier Totori the mystery continues
**Soul Sacrifice** vita
You are not Conan, but this is the type of place Conan lives in.
You’re the type of peasant he knocks aside and as you emerge from that trough a wizard abducts you. Trapped in a grotesque prison you turn to your one nerdy pursuit reading. Soul Sacrifice uses the meta-narrative to further its gameplay, and much like Assassin’s Creed those novel skills carry over to the “real world” however unlike Assassin’s Creed the game with in a game really works. You see you’re reading the journal of the insane necrophile that trapped you in a cage of human bones. Desperation in the real world means the readings become surprisingly engaging especially as they involve a blood thirsty femme fatale who for reasons not yet revealed saves said future necrophiliac super crazy cannablistic wizard guy. The result is a monster hunter clone that is strangely anti-monster hunter. While the gory fantasy world is at odds with my taste, the set up works perfectly to make the gameplay more intriguing and the game has the balls to lets you decide which of 6 weapons you want to bring into battle. The result is blood spewing machine gun replicates (doesn’t work) to some beautiful and hefty ice swords to a pumpkin headed charge move. Loot is weapons in this game and weapons have about the shelf life as say a cauldron of healing potions or some twizzlers. Weapons wear out giving them a disposable feeling, but these little disposable tinker toys have surprising effects. The game lacks the Monster Hunter traps so far, but honestly this is quite different from monster hunter. Soul Sacrifice is an Inafune game to the core, weapon swaps are constant & the humor never ends. The game’s central mechanic revolves around the bleak surroundings and the sacrifice or save mechanic, which is nice I like choosing my exp and the moral decision to sacrifice or save is fun especially as this Conan like world values life about as highly as a Mars bar. The game encourages you to be a bad guy and Being a compulsive psychopath obsessed with collecting attack level ups is rewarding. Haven’t even gotten to the online play yet, but did i mention this is a romance novel too? Yes, that insane psychopath full of eyes and gore above was in love, how he ended up insane and if learning his old spells will really help you is for you to decide. Good work japan studio…. Just please the blood machine gun thing… No. Oh btw just played the demo am sold on full game pretty sure original and then maybe Delta. Also now super crazy hype for mighty no. 9
**Borderlands 2** ps3
Everyone I know has played this game to death, this week I finally played it to death. True vault hunter mode, co-op and I am tired. Just don’t see it anymore. Not as fun, even 86 gazillion guns gets old. But it still is the best co-op game of a generation of co-op games. Army of Two? Fuse? All,of these games think a co-operative mechanic makes a co-op game. What they didn’t get is that confining a player to working together makes the game less fun. They also failed to understand that progression is progression: you shouldn’t need a partner just to progress when last gen you could do it alone. What Borderlands understands is that each player makes the game expand. You go from being a shotgun wielding Berzerker to a support guy for a sniper who is all glass canon, the game opens up, cars fill with ready bodies waiting for the kill. The storyline is juvenile trash, funny at moments, but never rising above a teenager’s imagination. It did all of this by borrowing the elemental affinities from JRPGs and wrapping them in a fart joke of an FPS. Its all about retarded fun with friends, something overly serious co-op games just didn’t get. Glad to know Bungie was taking notes. Just around level 47 my Siren feels played, the game feels predictable, and the enemies start to come down with ease, still can’t remember the last time I replayed a game like this.
**Atelier Totori** Vita
The problem the game faces is that finding the right components for your crafting are the quests, but then the game wants you to go on its quests. You should just be able to click on a missing component for an item add it to a list and then go on finding missing components and there by producing quests and then maybe a time limit and reward for early completion with some points for extra daredevil battles. Throw in a midboss and final boss for the quest for components to craft silver ingots for a new armor plat for your tank. In other news I can now craft armor, but doing this will require numerous time consuming side trips that will not net me favor with the adventurer’s guild who prefer quests to be of the go there and get 3 of this variety. Time in Atelier is a factor, in fact you might want to fore go sleeping for a simple healing potion, but really the storyline is so meandering that I am not sure if I should waste time so as to advance the narrative or spend it all the more preciously because the game becomes a serious spreadsheet chomper towards the end I am told. Still the time based story events make the game feel fresh, as if the narrative is reacting to you which it is, the game features numerous endings, its just the ending to what that the story fails to remind you. Totori misses her teacher Rorona, but strangely fails to have the usual jrpg resolve to solve the mystery of her mother. For someone who vowed to become an adventurer to find a loved one, she is dizzy and inconsistent. But the game made me laugh and its like nothing else out there. So many ideas in this one, its just not quite made for me.