Archive for June 4, 2012

Video Games, Text, Wii u, Megarun

When I was growing up companies were large wise beasts, not necessarily moral, but rather consensus builders that based their products off mass taste. What I realize later on is that companies are in fact replicators of a single person’s taste. The ipad is simply a device built for a Californian buddhist, it is that said Buddhist simply controlled the means of production that ensure it ends up in our hands. Communism worried about the means of production, capitalism simply accumulates it in hegemonic clumps. Some of these clumps spread out over time, video game production has become a reality for even us digital gleaners. When we begin to see a product as what it is, a single group’s answer to a question, corporate products begin to take on a new light. Vogue is Anna Wintour’s popularity sheet, etc. That said things design for an amazingly small group of people can satiate millions. Nintendo’ Wii u idea is simply to link your tablet isolated family together into one TV while providing some basic options already available in Steam. If it will all work out as it does Iwata’s imagination is another problem. Games as a shared social space is a nice idea though and using your tv to share what you’re browsing is cool too.

Text games have been growing on me and Varytales is a new collection of them. Text is crack and the act of reading is quite fun, Emily Short’s tale of home schooling is cool and I enjoyed it. A Hate Story by Christine Love is another text based game I like. What I find myself thinking about is interaction in these stories. Ms.Short’s game is simply a choice based narrative, Ms. Love’s game is rather a search engine that queried requires you to present evidence to an A.I. Ms. Love’s game is great and would make an awesome addition to any library. I continue to find myself thinking in this direction, it’s funny to find literary theory coming down into games, but the question of the reader is an important one, and these games differ from big budget ones only in that the (usually more than) binaries in Ms. Short’s story are navigated (in theory) in big budget games by space, bullets, and dialog trees. How stories will morph to meet the not necessary, but tempting option of nonlinear narratives is another idea, especially if we’re all so similar that Steve Job’s device can make us happy, why would what Goethe wrote need to branch into cosmopolitanism if everyone enjoys Goethe? The act of choice in narrative is simply there to enrich and not necessary for difference.

There are a lot of games I’ve been thinking about recently.

Megarun is a free to play ipad game that faithfully recreates
the jumps and smashes of Yoshi’s Island or other Super Mario brothers games.
I am not that familiar with Endless Runners, I have never played Canabalt and only know the Hunger Games e.r. and a rather bad one starring a knight, but Megarun does the formula right, while also doing that super cute animal thing that makes anything shine. The game’s possibilities when it comes to paths are rather enticing, the enemies are fun to smash, and the variability of the jumps makes it shine.

Anyway, I am downloading Crysis 2 now that it’s on steam, am still unable to play Battlefield 3 despite having the entire game on my pc and having paid for it (I believe E.A. will be fixing origin’s drm problems around 2030) and other wise finishing up with my programming classes on
Also still can not watch the new Flaming Lip’s video on vimeo due to shitty south east asian support on the part of vimeo. Was thinking about something else, but anyways another year goes by and the desktop at work stand unused as we fiddle around on our phones and the digital addictions grow larger, what ethnicities will we pass down to the next kids to deal with all of this? How will we distribute the ever expanding profits pie so at to enable us grow? Questions we’re all asking.

June 4, 2012 at 4:22 am Leave a comment


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