Quite often when we talk about games we discuss the neurocognitive effects of them. The neurocognitive model is the idea that games let us learn with out necessarily being conscious of it. Bioshock for instance requires a lot preplanning for each mission, plasmids need to be swapped, environments take into consideration, things like that.
The neurocognitive everything bad is good for you has a minor problem. It’s called fruits ninja. The game is very simple, you swipe the screen and slice fruit. The game is wonderful, I have never played anything that so vividly makes smell part of the game. If we examine the game from the viewpoint of false consciousness, we are learning some rudimentary hand eye cordination for the reward of a second of that fruit feeling. But, and this is the problem interactive media faces, simulation can addict us to different things and in fruits ninja I don’t think I’m learning very much. Still its gonna stick around on the phone a little while.