Additional edge notes

March 19, 2011 at 2:03 am Leave a comment

Ok so a few things, the game differs from other platformers in that its an easter egg hunt, you have to find the route, not everything is highlighted in runner vision  red. The later might sound annoying, but in fact figuring out how to get from roof to roof is quite fun except when a helicopter is potentially killing you. So search is our first mechanic in mirror’s edge.
The cops are strong in this game. Disarming them isn’t to hard, but the cops are much better with weapons than faith, hence we have avoidance vs confontration. The game underpowers in order to make npcs a catalyst for you to find a route fast.
Games are apparently turning our brains into.gpus. we are capable of advanced graphical processing in ways similar to the virtuso use of language in shakespeare’s day. What mirror’s edge does is slowly lead us towards processing its roofs and tunnels in a new light, we become attenuated to pipes, running up sheet metal and q jumping to platforms, sliding over fences, the game requires more advanced sight than many games and its kinetics lead us to forget that it is a primarily.linear game, this is a game that focuses attention on detial and moves in such a blur we don’t register that we’re being led down such linear paths.

Entry filed under: media. Tags: , .

Mirror’s edge Grandelita marcos

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


Calendar

March 2011
M T W T F S S
« Feb   Apr »
 123456
78910111213
14151617181920
21222324252627
28293031  

Most Recent Posts


%d bloggers like this: