Some thoughts on the Xbox 360

January 25, 2007 at 4:30 pm Leave a comment

1. Xbox live is a fairly diverse place and surprisingly shows a good helping of females deathmatching (most games of Lost Planet feature them).

2. Microsoft has done a good job nailing two of video games biggest growing fields the cinematic experience of Halo and the repetitive always on multiplayer of Pc games + downloadable content. The xbox is essentially a PC made easy, but MS has shown good insight by providing exclusives with solid story lines and decent multiplayer.

3. The xbox live service is cool. People are ranking me.

4. Lost Planet is fucking incredible and I love the multiplayer. Won 4 out of 5 matches today.

5. Finally finished Halo 2 today after starting it almost 2 years ago after christmas on my younger brother’s xbox. Was impressed with the story and the play.

6. MS might still lose because the xbox feels like the dreamcast an incredibly fun system to play, but not quite ranking in with the big boy, but then again Nintendo has opted out on the graphics department hence they might be in the running still and the system is fairly upgradable too.

7. The experience of games is changing, once upon a time deathmatching just meant killing people, it’s now an experience complete with voice over ip and ranking systems plus feedback. As it stands this might hurt of help the experience, after all I don’t feel socially connected to many of the people I play online, it’s kinda like walking into a sports bar when you wanna listen to pysch rock and drink Boddingtons down the street. I think, if they don’t already exist, we’ll see clans come up with niches similar to high school. The indie-rock clan, the jocks clan, etc. etc.

8. The experience of playing against people with their voices cast upon virtual characters is different, when dismebodied sometimes it can be surprising ( a 16 year old girl in Arkansas might be better than you) or dissapointing, finding out that some player you like watching is a total jack ass etc. By bringing socializing into the mix the aesthetic of the game is interupted by the reality of how crass people can be. Example: motoring a mech around an ice fortress to dramatic background music in the last minutes of a game while some girl makes fart noises into the microphone.

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Entry filed under: media, my life through software.

the exactness of happiness links for 2007-01-28

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